- Job Title: Creature Specialist of All Levels
- Department: 3D
- Location: London
- Closing Date:
- Reports To: Head of 3D
- Direct Reports:
Key Purpose of the Job
We are looking for Creature TDs for some prestigious upcoming projects. This is a diverse field and we are interested in speaking to all experienced Creature TDs, with an emphasis on the following areas of specialisation:
Organic Modelling
Texture Painting
Look Development
Rigging
Creature Finishing
Creature Lighting
Cloth and Fur
Needs To Do
- Develop a full CG creature from design and build stage to final render, in their chosen area of expertise. They will have to work in conjunction with other creature TD's, animators and related teams to achieve this.
Needs To Know
- Needs to have several years of experience with major creature/character projects
- Thorough knowledge of their area of creature specialisation
- Full working knowledge of Maya
- Need to be comfortable with the more technical aspects of creature work where appropriate, and have a strong visual and artistic skills as well. Programming or scripting skills (e.g. mel, python) would be beneficial, but not essential, depending on the area of specialisation
- Familiarity with pipeline issues and a typical creature heavy post production environment
- Minimum of 3 years experience on feature films with extensive creature work
Needs To Be
- Pro-active
- Team oriented
- Adaptable
Measures of Performance
- On time delivery
- Continuous improvement
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