Harry Potter and the Deathly Hallows – Part 2

The boy who lived, come to die

Credits

Director

David Yates

Based on

Harry Potter and the Deathly Hallows by J. K. Rowling

Producers

David Heyman, David Barron, J. K. Rowling

Production Company

Heyday Films, Warner Bros.

Studio

Warner Bros.

Overall VFX Supervisor

Tim Burke

Dneg VFX Supervisors

Paul Franklin, David Vickery, John Moffatt

Dneg VFX Producers

Dominic Sidoli, Charlotte Loughnane

Stereo Supervisor

Richard W.Baker

Stereo Producer

Matt Bristowe

Release Date

15th July 2011

Harry’s final adventure

Harry Potter and the Deathly Hallows – Part 2, is the final adventure in the Harry Potter film series. In the epic finale, the battle between the good and evil forces of the wizarding world escalates into an all-out war. The stakes have never been higher and no one is safe. But it is Harry Potter who may be called upon to make the ultimate sacrifice as he draws closer to the climactic showdown with Lord Voldemort.

…the real stars are the armies of technicians, responsible for the ghouls who float eerily around Hogwarts…the dragon over London. This is the real magic…the fruits of its labour will animate imaginations for years to come.The Evening Standard

With Harry since 2004

DNEG has worked on every Harry Potter film since the Prisoner of Azkaban and we were once again delighted to be asked to work with VFX Supervisor Tim Burke on the final instalment of the franchise. The team at DNEG was lead by VFX Supervisor David Vickery, alongside VFX Producer Charlotte Loughlane, 3D Supervisor Rick Leary, 2D Supervisor Sean Stranks and VFX Executive Producer Dominic Sidoli.

The team at DNEG delivered 409 shots and worked on some of the most exciting and visually stunning sequences in Harry Potter and the Deathly Hallows: Part 2, including the cart ride into the Gringotts vault, the Gringotts CGI dragon, the floating death-eaters circling the skies above the school and the creation of a fully digital Hogwarts or ‘digi-Hogwarts’ which included extensive battle sequences and environment builds pre and post battle.

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