The Stereo team was brought in to deliver approximately 30 minutes of the film of which many were very complex shots, involving big camera moves around the ship, through multiple layers of ropes and objects and characters. The nature of these shots meant that the work was very paint-intensive, with the artists clean-plating characters, fly-away hair, billowing costumes and lots and lots of ropes.
One of the most challenging shots that the stereo team was awarded was a big camera move pushing in towards Captain Salazar through a number of cannons firing in the foreground. There was a lot of live action smoke from the cannons, and the only VFX elements available were for the sky. The team clean-plated the characters and then augmented the smoke with their own simulations, matching the dynamics of the CG smoke to those of the live-action smoke in the scene. This allowed them to create depth in the smoke as the camera moved through it, which would have been impossible to do with the live-action smoke alone.