Check out our latest DNEG #DeepDive webinar here!
DECEMBER 2021 — From VFX to Feature Animation: How DNEG Got It Right With ‘Ron’s Gone Wrong’
For our third DNEG #DeepDive webinar, we let audiences in on what it was really like to craft our first ever-animated feature, Ron’s Gone Wrong. Hear first-hand how a team of talented artists, producers and technicians connected with their inner storytellers and found their animation hearts, while crafting a touching and hilarious movie and reinventing DNEG’s production pipeline for feature animation in the process.
Thank you to DNEG Animation’s Crosby Clyse, Head of Production, Philippe Denis, VFX Supervisor, Kapil Sharma, Animation Supervisor, and Toba Siebzener, Lead Character Technical Director for sharing their key insights and behind-the-scenes knowledge. We’d also like to thank our wonderful moderator Kara Oropallo (DNEG’s VP, Training, Outreach and Artistic Development).
Missed one of our previous #DeepDive webinars? Find past recordings here!
SEPTEMBER 2021 — Life Lessons to Thrive in VFX and Animation
Our second #DNEGDeepDive webinar assembled DNEG talent from around our global studios to share their insights on how to not just find your space in the visual effects and animation field, but thrive in it. Reflecting on their diverse, first-hand experiences across a variety of roles, our panel exchanged lessons learned throughout the course of their own career paths: from greatest challenges and biggest surprises to the invaluable advice they wish they knew.
A huge thank you to Alejandra Lopez, Lead Creature TD (Montreal), Grace (Stevie) Stephens, Lead Surfacing TD (Vancouver), Matthew Smith, Head of Lighting (London) and Akhila Namboodiri, Resource Schedule Manager, DNEG Animation (Global) for sharing their authentic experiences in this inspiring discussion. We’d also like to thank our incredible moderator, Lorie Corcuera, Head of HR for DNEG Vancouver and LA.
AUGUST 2021 — The Revolution: The New Era Of Facial Performance
In August 2021, we were delighted to kick off our DNEG #DeepDive webinar series with ‘The Revolution: The New Era Of Facial Performance’.
Speaking about facial animation and performance, Animation Director David Andrews and Global Workflow Architect (Creatures & Characters), Mike Corcoran took audiences deep into the intricacies of ZivaRT and the Unreal Engine MetaHuman environment to discuss how these new tools are revolutionizing the processes of facial rigging and animation.
Focusing specifically on machine learning and 4D photogrammetry, the two consider how such technology generates a capacity to extract hi-fidelity facial performance directly from the actor, with no blocking pass required. Based on monocular video input, these tools allow 3D mesh reconstruction that can be real-time based — a paradigm shift from the otherwise ‘assembly-line’ processes of traditional rigging or modelling.
Referencing how such tools empower independent artists and filmmakers with unprecedented access to hi-end character assets and performance toolsets, the two posit that, in the new era of facial performance, artists can become generalists that enjoy an increased level of hands-on control over their work and artistic vision.