How would you describe the DNEG Greenlight program in three words?
Efficient, realistic and human.
What courses did you study and how do you think that contributed to your success?
I did the basic courses every artist goes through when entering DNEG, 3D basis, pipeline training, but I also had groom specific courses as well as an introduction to Mari and Clarisse.
Can you tell us about the project you worked on during your Greenlight program and what you’ve learned from it?
I worked on a personal project with my two fellow build interns. We created a faun from concept to realisation. I did all that needed groom: body groom, its fury legs, feather for its arrows plus grass and moss! I learned DNEG’s specific grooming tools that were in Maya at the moment. It was amazing working as a team with the other intern and having support from the Build department artists.
What did you enjoy most about the work you were tasked with during Greenlight?
It was really creative, which is not really the case when we are working on a show usually! I think in Build we did more creative work than the intern in the other departments (I can’t tell for sure).
What was the most difficult challenge you faced in the program and how did you tackle it?
I think the hardest part was understanding the pipeline and the studio’s groom tools. I had a rather small knowledge of groom then and it wasn’t just a question of how to translate my knowledge inside the tools but moreso how to learn and apply. Thankfully Cynthia Allard, my mentor was truly amazing and helped me a lot whenever I encountered a difficulty.
How did your Greenlight trainers and mentors support your learning and growth?
They were all amazing! Even when they were busy they were finding the time to help us. They were also attentive about not overloading us with work and made sure we didn’t leave the studio too late. Especially our Build Supervisor Nicolas Guiraud, who was extremely busy but always spared some of his time to show us new techniques. Everyone made sure we weren’t left alone and felt welcome. Thanks to them I was able to learn great techniques that I still apply all the time.
Why would you recommend the Greenlight Program?
It’s a great way to have a true immersion inside the VFX industry. Even if you don’t stay at DNEG afterwards, you will come out of the program full of new knowledge that will help you in the long run.
What would be your advice to future Greenlighters?
Don’t hesitate to ask questions, even to artists that are not in your department! Look around you, walk around, ask questions… You’ll learn everyday and you might even make friends! Every single person I talked with in the studio was willing to share their knowledge and their story. And when I say everyone, I mean it!
What are your future ambitions for your VFX career?
I don’t know for real! Just want to have fun with great shows. I hope to have the opportunity to work on more creatures and to learn a bit more of CFX. I’ll see where the winds take me!
|Groom TD||EnvGen TD||EnvGen TD||Build TD||Creature TD||Creature TD|