RealTime Conference 2021

The Right Time for Real-Time

DNEG will be participating in the 2021 Real Time Conference — free to attend this year! 

WHERE: Online, check out the RealTime Conference Website for more details and how to register.

WHEN: April 26 – 28, 2021

COST: Free! Register here!

This year’s Real Time Conference (RTC: The Rise of the Metaverse) is a live, interactive event consisting of three days of sessions, keynotes, and real-time live demos. Sessions will dive into insights about real-time across industries such as:

        • Virtual Production
        • Design
        • Fashion
        • E-Sports
        • 3D-Commerce
        • Architecture
        • Neural Rendering
        • Edge Computing
        • Streaming
        • Cloud
        • Haptics
        • and more

The event will be streamed live from around the world in real-time, and attendees can connect with each other and leaders in the field.

We’re excited to announce that DNEG Leaders will feature in the following presentations:

Paul Franklin
Creative Director, DNEG

Panel Discussion | “How the LED Video Wall Has Become a Virtual Production Gamechanger”

Monday, 26th April |    4:10pm PDT        12:10am  EDT (Sunday, 27th April)

This panel discussion is part of RTC’s Virtual Production – LED Walls / LED Stages stream. In it DNEG’s Creative Director and Co-founder Paul Franklin joins a panel of other industry experts to discuss the merging of physical and digital worlds achieved by RealTime technologies. Bringing his personal experience with LED Stages to the forefront, Paul will share insights with experts from companies around the world. The discussion will be hosted by Bill Desowitz, Crafts & Animation Editor at IndieWire.


Isaac Partouche
Head of Virtual Production, DNEG

Foundry Special Event Panel Discussion | Building Real-Time tools at the Core of Pipelines 

TuesdayApril 27th |   8am PDT        4pm BST

As part of RTC’s  Building Pipelines for Virtual Production stream, this panel explores how VP reimagines pipelines and breaks down silos between specialists. In virtual production, “fix it in post” now becomes “fix it pre”, and post-production specialists now work alongside directors and the virtual art department. But challenges remain, such as bridging the vast amounts of metadata collected from in-camera VFX all the way into post-production. What does the future hold with higher LED screen resolutions, digital humans, and the application of machine learning? Join us as we discuss and debate the nuances of real-world virtual production pipelines, with a lively panel discussion about how this fast-evolving technique continues to evolve.


David Prescott
Senior Vice President of Creative Production, DNEG Animation

Panel Discussion | Collaborative Work in Creative Industries

Monday, 26th April |    2:40pm PDT       11:30pm BDT

This panel discussion is part of RTC’s Supporting Artists and Creators Through a Pandemic stream. Merging the theme of collaboration and real-time with the importance of community during the pandemic, industry experts will share their thoughts about fostering healthy and productive workflows to best support creatives, both now and in the future. The panel will be hosted by Marc Petit, VP and General Manager of Unreal Engine at Epic Games.

Panel Discussion | “How is real-time transforming animation in the commercial and entertainment spheres?”

Tuesday, 27th April |    12:05pm PDT        8:05 PM BDT

This panel discussion is part of RTC’s The Impact of Virtual Production on Animation stream. In it, DNEG’s Senior Vice President of Creative Production David Prescott joins esteemed industry experts to discuss how the animation industry is evolving due to emerging technologies. Joined by professionals from companies such as Cinesite, The Walt Disney Company and Sony Imageworks, this will be a lively discussion packed with industry insights.




Los Angeles