Paul Salvini

As DNEG’s Global Chief Technology Officer, Paul Salvini provides strategic and technical direction to the global technology team. With over 25 years of experience in tech leadership roles, Paul provides the overall technology and innovation vision for DNEG. Prior to joining DNEG, Paul was CEO of The Accelerator Centre, a not-for-profit business accelerator that provides […]

Read More…

Simon Pabst

As DNEG’s Head of Virtual Production R&D, Simon Pabst drives the development of new real-time software and hardware solutions for the next evolution of DNEG’s pipeline, currently focusing on a powerful and flexible virtual camera system, AR/VR/XR applications and mobile apps, and tools supporting DNEG’s LED volume operations. Prior to heading DNEG’s Virtual Production R&D […]

Read More…

Luis Placid

As DNEG’s Head of Real-time Technologies and Research, Luis Placid integrates cutting-edge advances into the filmmaking process via integration and exploration of new approaches within the Real-time Virtual Production space. Bringing fresh perspective and a drive for collaborative work, Luis quickly adapts his experience to accelerate the film process and provides artists with the best […]

Read More…

Martine Bertrand

As a Senior Researcher in Artificial Intelligence (AI) at DNEG, Martine Bertrand is helping develop cutting-edge AI-driven technologies that can be applied to a variety of visual effects challenges, from creating realistic character animations to generating complex visual landscapes. After obtaining her Ph.D. in computational physics from the University of Ottawa, Martine decided to focus […]

Read More…

Oliver James

Oliver James is Chief Scientist at DNEG. For the last 27 years, he has been involved in creating technology to realize some of the most demanding visual effects in film, from pioneering work on blue-screen compositing systems to physically-based animation, photogrammetry, stereo reconstruction, virtual production, facial motion capture, and applications of deep learning to problems […]

Read More…