Ghost in the Shell is in many ways an atypical action film, with a considered shooting style that allows audiences time to really take in shots and appreciate the depth in the 3D version of the movie. The stereo team worked hard to ensure that the sculpting, animation and VFX augmentation was detailed and clean, with depth well balanced across scenes. Shot reviews were conducted in the context of sequences to ensure that the depth was consistent across scenes, and balancing convergence and adjusting depth so that scenes played well together.
One of the key sequences was the underwater sequence as the team was keen to make this sequence deep so that the audience can feel the sense of space. It was challenging because there was much detail in these shots that had to be animated and positioned in depth.