Ghost In The Shell

Good versus evil, humanity versus tech



Rupert Sanders

Based on

comic by Masamune Shirow


Avi Arad, Ari Arad, Steven Paul, Michael Costigan

Production Companies

DreamWorks Pictures, Reliance Entertainment, Arad Productions, Paramount Pictures


Paramount Pictures

Overall Stereo Supervisor

Corey Turner

Stereo Supervisors

Ritesh 'Ricky' Aggarwal, Jimmy Philip

Stereo Producer

Monika Hada

Release Date

31st March 2017

In the near future, Major is the first of her kind: A human saved from a terrible crash, who is cyber-enhanced to be a perfect soldier devoted to stopping the world’s most dangerous criminals.

This is smart, hard-lacquered entertainment that may just trump the original films for galloping storytelling momentum and sheer, coruscating visual excitement.Variety


Ghost in the Shell is in many ways an atypical action film, with a considered shooting style that allows audiences time to really take in shots and appreciate the depth in the 3D version of the movie. The stereo team worked hard to ensure that the sculpting, animation and VFX augmentation was detailed and clean, with depth well balanced across scenes. Shot reviews were conducted in the context of sequences to ensure that the depth was consistent across scenes, and balancing convergence and adjusting depth so that scenes played well together.

One of the key sequences was the underwater sequence as the team was keen to make this sequence deep so that the audience can feel the sense of space. It was challenging because there was much detail in these shots that had to be animated and positioned in depth.





Los Angeles