We’re excited to be participating in the 14th ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia!
The annual event attracts the most respected technical and creative people from all over the world who are excited by research, science, art, animation, gaming, interactivity, education, and emerging technologies.
WHERE: Online & in-person at the Tokyo International Forum
WHEN: In-person from December 14th – 17th, with virtual sessions available from December 6th – 17th.
PANELS & PRESENTATIONS:
The VFX of Dune
Presented by Tristan Myles (VFX Supervisor), Brian Connor (VFX Supervisor), and Robyn Luckham (Global Head of Animation)
December 14th, 11:00 AM – 12:00 PM (JST).
‘Dune: Part One’ is the remarkable science fiction epic and the introduction of Denis Villeneuve’s vision of Frank Herbert’s Dune universe to viewers. In this session, Tristan Myles (VFX Supervisor), Brian Connor (VFX Supervisor) and Robyn Luckham (Global Head of Animation) will talk through the pivotal role that DNEG played in bringing Villeneuve’s immersive vision to life with Production VFX Supervisor Paul Lambert. Sharing enthralling behind-the-scenes details of the project, the panel will dive into the meticulously detailed VFX work, the sweeping environments and impressive creatures that played a pivotal role in the creation of an iconic film.
An Epic Animation Journey: Moving From the Traditional into the Unreal
Presented by Taylor Moll (VFX Supervisor, DNEG Animation), Shelley Smith (Producer, DNEG Animation), and Gabriele Pellegrini (CG Supervisor, DNEG Animation)
Available on-demand from Dec 6th – 17th
Ron’s Gone Wrong: Bringing B*Bots to Life
Presented by Crosby Clyse (Head of Production, DNEG Animation), Philippe Denis (VFX Supervisor, DNEG Animation), Eliot Hobdell (Motion Graphics Supervisor, DNEG Animation), Toba Siebzener (Character Lead TD, DNEG Animation), Kapil Sharma (Animation Director, DNEG Animation), Paul Baaske
Available on-demand from Dec 6th – 17th
The DNEG Animation and MGFX team behind Ron’s Gone Wrong explains how they crafted everyone’s new best friend. Introducing: the B*Bot!